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It
is the dead of night. You are a traveling dignitary from O'Ra Mar, asleep
in your bed. Your room is on the 5th story of a stone walled, bars over
the windows, guarded by orcs Inn. You carry with you the Raj Tarah ruby,
one of the most valuable stones on the planet, however when you removed
it from the possession of the Emperor of O'Ra Mar, you made several enemies.
One of those enemies is sitting in a chair next to your bed.
You
don't wake, though. He takes his time to sift through your bags, and clothes.
When you awake, you're on the road again, a familiar bulge still lingering
in your pocket. "He" is miles away before you notice that your single stone
fortune was replaced with a chunk of dirt.
"A THIEF!"
He
must have been a wiry ninja, or a small elf ranger to sneak past 20 orcs.
He must have had the ability to fly considering there was not so much as
a trace of evidence he'd been there. He must have been a ghost to get through
five sets of locked and guarded doors without even unsettling the dust
on the door jam.
With
a name like WarMaker, what would you expect?
He
moves in silence, strikes without warning, and leaves nothing behind but
deja vu.
He
stands near nine feet tall, with arms as big as tree trunks. He can lift
a Clydesdale under each arm and still run the 100 meter dash in under 20
seconds. So why doesn't he use his extreme strength to just power through
enemy lines, and knock down doors instead of slipping through them? He'd
tell you that your enemy can't find your weakness if they can't find you.
WarMaker
is dean of the Military Sciences department at the Gilded Rose Academy.
He teaches classes himself, but is generally in charge of making sure the
students he supervises learn well the lessons that life itself teaches.
Experience gives the tests first, then the lesson later.
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